Making a race track/road in 3ds Max using splines.
Splines have the huge advantage of being editable, so you can modify and adjust your track as much as you want while keeping the track smooth, the end geometry clean with and a nice mesh flow.
Splines also easily allows to respect the change of wide, the camber or the turns in the track you want to create.
In this exemple I use 2 splines (inside and outside of the track), but you can add a third one in between to better control the curve of the profile of the road (It can be useful for exemple when doing a rally road where the middle of the road is often higher than the sides)