Godot C# How To, Episode 8. Stylized Waterfall Shader | Works in Godot & Godot Mono

Опубликовано: 29 Сентябрь 2024
на канале: TheSolarString
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In this video I will show you step by step how to create a stylized watefall shader in the Godot engine. We will reuse some of the code from the previous two tutorials. The shader supports: Tansparency, Adjusting number of water shades, Color correction, Foam around objects passing through the waterfall, Waterfall Edge-Lines, Water mist, and water foam that spreads out on the water.

Link to source code on GitHub: https://github.com/solarstrings/0008_...

The Rock texture I used from the YouTube video on how to create a stone texture:    • Hand-Painted Texture Tutorial: Stone  

0:00 Intro - Shader Demo
0:43 Create Waterfall In Blender
3:51 Create Scenes
4:31 Copy in model and textures
5:25 Creating water ripple tile
7:44 Importing waterfall mesh
8:07 Animating waterfall
10:39 Adding a rock orb
11:12 Adding water foam line
12:53 Adding waterfall edge-lines
13:34 Foam around objects
15:45 Adding texture to the orb
16:10 Adding sand under the water
18:09 Adding water mist
22:55 Water foam under the waterfall
26:20 Adding a rock to create foam at the top
27:36 Adding a rock wall behind the waterfall
30:25 Information & Outro