How can the Mid-Poly Workflow change your life? - Weighted Normals

Опубликовано: 04 Июнь 2026
на канале: Next Level Game Art
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This video breaks down a studio-ready game art workflow used in professional pipelines.
For those who are working with versions prior to Max 2021, here is a free script that I used for a long time:

https://www.scriptspot.com/3ds-max/sc...


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0:00 Intro
1:17 The Mid-Poly Workflow
4:44 Weighted Normals
7:15 The benefits
8:55 The Downside of using WN
9:50 Tessellation in UE5

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