In this video, I want to share a simple method for rendering images of infinitely large size in Maya.
A computer's power is not always enough to render an image with very high resolution. This requires a lot of RAM, especially when the image size exceeds 10,000 pixels. A simple solution comes to mind: divide the image into smaller parts and then stitch them together. But how to do this in Maya without disrupting the settings and camera angle? In this video, I will show you how I do it.