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MOBILE GAME ARCHITECTURE ON UNITY FOR PROFESSIONALS
This course is about how games are made, not in general, but directly in the industry.
This isn't a guru-level course attempting to teach everyone everything, but instead offers a set of approaches and practices tested by large budgets and audiences.
SPEAKER: EKATERINA REVVO
7 years of experience in development and project team management
Last CV: Client Team Lead on Raid: Shadow Legends and several other large-scale projects.
After leaving Plarium in early 2020, the course speakers transitioned to full-time development of their own ideas and projects (including this school :)).
This course is designed for those with basic development skills and knowledge of C# who want to deepen their understanding of game architecture in industrial approaches, and, in general, how to make games.
YOU MAY BE INTERESTED
[Independent Developers]
Want to spend less time fiddling with unstable architecture and focus on gameplay and content?
Want to scale your projects? Get our industrial solutions for systemic problems and free up your creativity.
[For Developers Already in the Industry]
Do you make games but often run into issues of stability, extensibility, and support?
Want to deepen your understanding of design and architecture?
Want to expand your toolkit? Then you're right for us.
[.NET Developers
who want to get into game development]
Have you always wanted to make games, but it didn't work out?
We'll explain the components of games, how to think when solving common problems, and how to write games so they function as a coherent system.
After this course, you'll have enough knowledge to move into the gaming industry.
ALL DEMO VIDEOS • ЧАСТЬ УРОКА FIGHTING (1 AnimationEvents)
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