Multi-Body Part Modeling in Fusion 360!
First lesson will be released every Friday of the week.
In this course, we will model a game asset utilizing
multi-body parts in Fusion 360.
We will insert a reference image to serve as guide in
creating 2d sketches. Various sketch constraints will
be fully utilized. To create the complex organic shape
in our model we will enter surfacing and sculpt mode.
As key takeaways, you will learn
1. Sketch constraints
2. Part modeling with reference image
2. Feature patterns
3. Freeform modeling
4. Patch and surface modeling
5. Part and body modifiers
By the end of this course, you will add
Multi-body Part Modeling in your Fusion 360
design workflow.
Exercise File at
https://a360.co/2J7GVI0
Purchase the full course at
https://jomarc-baquiran.thinkific.com...
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