COMP4300 - Game Programming - Lecture 04 - SFML + ImGui Tutorial

Опубликовано: 04 Май 2026
на канале: Dave Churchill
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00:00 - Introduction
00:39 - Makefile Explanation
11:02 - Compiling / Running
12:54 - Slides Begin
13:14 - SFML Slides
15:38 - ImGui Slides
21:13 - ImGui Widgets
36:28 - ImGui Naming
39:07 - ImGui Online Manual
42:05 - SFML Tutorial Website
42:54 - SFML Windows
43:38 - Bitset Options / Parameters
47:00 - Windows Continued
48:21 - SFML Frame Rate
51:19 - SFML Events
59:28 - SFML Drawing
1:05:21 - SFML Sprites
1:10:31 - SFML Transformations

Memorial University - Computer Science 4300 - Fall 2024
Intro to Game Programming
Professor: David Churchill - http://www.cs.mun.ca/~dchurchill/

This is a course for students interested in learning the fundamentals of game programming and game engine architecture. Topics include an introduction to: vector math for games, rendering, animation, and artificial intelligence, collision detection, game physics, and user-interfaces. Students will be writing fully functional games using an ECS (Entities, Components, Systems) architecture, using the C++ programming language and the SFML graphics library.

Course Assignments / Files will not be released publicly