Melee Doughty Is Busted - [Warframe]

Опубликовано: 07 Июль 2026
на канале: KeesieOilcorner
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This video will cover the newly released 1999 arcane Melee Doughty, which is currently bugged when using rivens with negative stats, however all builds shown today use synergies which function as intended (mostly). I used Melee Doughty to push the ceramic dagger incarnon, vaykor sydon and halikar wraith to new heights, creating blast damage going into the billions. I also feature how this exactly works, which mechanics are used and how damage is (roughly) calculated. You can find the rough calculations all the way at the bottom of this description! Enjoy! 💥🎉

Tags:
#warframe #MeleeDoughty #Slam #zephyrprime #warframegameplay #warframeguide #ceramicdagger #gameplay #guide #1999 #newupdate #warframe #arcanes #arcane #steelpath #warframemechanics #indepth #detailed #meme #levelcap #endgame #warframeendgame #maxxing #2024 #warframe2024 #mirageprime #mechanics #gaming #tennocreate #warframenewarcanes #citrine #warframebestarcane #warframepuncture #warframecritdamage #howtodealdamageinwarframe #howtomodinwarframe
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Music by    / @fantasylofi   → https://ffm.bio/bitsandhits

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Chapters:
0:00 The New Melee Doughty
0:30 How It Works & On What It Works
2:03 Ceramic Dagger
2:52 IMPORTANT
3:08 Citrine & Ceramic Dagger Builds
3:24 Heavy Slams Are Weird
4:16 Optimizing Heavy Slams
4:29 VAYKOR SYDON
4:50 Why Heavy Slams Are So Good
5:33 Halikar Wraith & Mirage Prime Builds
5:54 Conclusion
6:25 Outro + Thanks

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Calculations:
Sydon
NO FACTION

puncture% = 97.34

484.54% crit total

status chance = 120 + 480 + 112.2 + 60

status base = 33

status final = 33+772.2% = 287.826

Puncture% = 287.826 x 0.9734 = 280.17

Doughty multi = 280.17 / 10 = 28.017

Base crit multi = 2.5

Regular crit multi = 2.5 + 296% = 9.9

Tenacious bond crit multi = 1.2

Final modded crit multi = 28+1.2+9.9 = 39.1

crit tier 4 multi = 1+4x(39.1-1) = 153.4

crit tier 5 multi = 1+5x(39.1-1) = 191.5

Average crit multiplier = (153.4+(191.5*0.8454))/2 =~ 157.6x crit

Base damage = 213

Modded base damage =213x(1+1.8+2+0.9+0.6+7.2) = 2875.5 (estimated 6 status=7.2)

Status damage multi = 1x(1+0.8)x(1+0.6) = 2.88

Faction multi = 1

(slam) Seismic wave multi = 1x(1+4) = 5

Combo multi = 12

Viral multi = 3.25

Blast damage proc = 0.3 x 2875.5 x 1 x 2.88 x 5 x 12 x 157.6 x 3.25 =~ 76.351.564

Blast radial = 3 x 2875.5 x 1 x 2.88 x 5 x 12 x 157.6 x 3.25 =~ 763.515.642

WITH FACTION

puncture% = 95

484.54% crit total

status chance = 120 + 480 + 112.2 + 60

status base = 33

status final = 33+712.2% = 268.026%

Puncture% = 268.026 x 0.95 = 254.6247%

Doughty multi = 254.6247 / 10 = 25.5x

Base crit multi = 2.5x

Regular crit multi = 2.5 + 296% = 9.9x

Tenacious bond crit multi = 1.2x

Final modded crit multi = 25.5+1.2+9.9 = 36.6x

crit tier 4 multi = 1+4x(36.6-1) = 143.4x

crit tier 5 multi = 1+5x(36.6-1) = 179x

Average crit multiplier = (143.4+(179*0.8454))/2 =~ 147.4x crit

Base damage = 213

Modded base damage = 213x(1+2+0.9+0.6)x(1+1.55) = 3422

Status damage multi = 1x(1+0.8)x(1+0.6) = 2.88

Faction multi = 1x(1+1.55) = 2.55

(slam) Seismic wave multi = 1x(1+4) = 5

Combo multi = 12

Viral multi = 3.25

Blast damage proc = 0.3 x 3422 x 2.55 x 2.88 x 5 x 12 x 147.4 x 3.25 =~ 216.703.548

Blast radial = 3 x 3422 x 2.55 x 2.88 x 5 x 12 x 147.4 x 3.25 =~ 2.167.035.485