Implementing arms for your VR character can be a great way to help immerse players into the world you create. With inverse kinematics this can be accomplished easily within Unreal Engine, in this tutorial I will walk you through how to implement arms that can be viewed within virtual reality to help make your game more immersive.
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// CHAPTERS
00:00 Start
00:35 Skeletal Mesh Arms
08:33 Hand Rotation Corrections
11:12 Adding Hands to the Player
14:17 VR Test
15:05 End