Recreating Hollow Knight's Menu in Figma — My First Project Ever | Learning Game UI/UX Ep. 1

Опубликовано: 23 Июль 2026
на канале: Sawyer Levels Up
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I'm learning game UI/UX design from zero — with an AI panel as my mentor — and filming the whole journey.

In this first episode I open Figma for the first time and recreate the main menu from Hollow Knight to learn the fundamentals: frames, text, visual hierarchy, auto-layout, and a simple clickable prototype.

🎮 The series: a graphic designer trying to break into games as a UI/UX designer, learning in public, one project at a time. Follow along if you're chasing the same thing.

🛠️ Tools: Figma, OBS, CapCut
📺 Next episode: learning to actually read a game screen — visual hierarchy and where a player's eye goes first.

👇 What game's menu should I dissect next? Tell me in the comments.

#gameui #gameux #figma #uiux #gamedesign #hollowknight #indiedev #learnwithme