I'm learning game UI/UX design from zero — with an AI panel as my mentor — and filming the whole journey.
In this first episode I open Figma for the first time and recreate the main menu from Hollow Knight to learn the fundamentals: frames, text, visual hierarchy, auto-layout, and a simple clickable prototype.
🎮 The series: a graphic designer trying to break into games as a UI/UX designer, learning in public, one project at a time. Follow along if you're chasing the same thing.
🛠️ Tools: Figma, OBS, CapCut
📺 Next episode: learning to actually read a game screen — visual hierarchy and where a player's eye goes first.
👇 What game's menu should I dissect next? Tell me in the comments.
#gameui #gameux #figma #uiux #gamedesign #hollowknight #indiedev #learnwithme