From AAA to Social Games
Speakers:
John Romero
Director, designer, programmer, and developer in the video game industry. He is best known as a co-founder of id Software and was a designer for many of their games, including Wolfenstein 3D, Dangerous Dave, Doom and Quake. His game designs and development tools, along with new programming techniques created and implemented by id Software's lead programmer John D. Carmack, led to a mass popularization of the first person shooter, or FPS, in the 1990s. He is credited with coining the FPS multiplayer term "deathmatch".
Brenda Brathwaite
Proven, award-winning Game Designer and Creative Director in the social, computer and video game space. Featured in Newsweek, Forbes, CNN, MTV, Wall Street Journal, WIRED and MSNBC, among others, and every key social and traditional game industry publication. Frequent keynote speaker at industry conferences.
Game industry veteran since 1981.
Proven game experience with multiple hit titles.
Geek-level understanding of play, mechanics, system design.
Ability to inspire, motivate, lead and manage creative teams.
Ability to develop, innovate, re-energize and overhaul franchises.
Ability to source great talent through long-standing industry connections.
Obsessive game player on elite level.
Specialties: Creative Direction, Game Design (including Core Systems), Team Management, Game Industry & Media App Transitions/Mergers, Rapid Development, Franchise Development, Product Tune-Ups/Redesigns/Facelifts.