This is a brief demonstration of early visual effects under varying combustion chamber pressures, ambient pressures, and lighting conditions (from 10 to 130,000 lux). The system is intended for use in our space simulation game currently in development, tentatively titled Gravity Turn.
This is still an early prototype, showcasing the initial integration of various technologies researched intermittently over the past five years — including GPU-based fluid simulation, PBR spectral rendering, and volumetric rendering.
Please note that many planned improvements are not yet implemented, so this demo does not represent the final quality.