First things first: The frame rate of this capture drops after changing the screen mode, unfortunately. This does NOT happen in-game. Please watch the frame time and fps data on the left, which show the real frame rate - FG definitely scales.
It finally happenend: Ghost of Tsushima, a game by Sucker Punch, ported by Nixxes Software, is the first title where you can combine DLSS/DLAA input with FSR Frame Generation. Proof can be found in this short video where we show the frame rates at 4K maxed with DLAA, with DLAA + FSR FG and with DLAA + DLSS FG.
GPU used: MSI Geforce RTX 4090 Suprim X @ ULV. Capturing done via OBS NVENC AV1. For more videos, please check out our channel.
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