Akuma No Ketsueki | Ro-Ghoul Halloween 2024 Update [CHECK COMMENTS]

Опубликовано: 12 Июль 2026
на канале: RogueG
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Petition to add a literal Dragon kakuja to the game: https://forms.gle/K8hVQNX3GzGZyFku9
Like a western dragon, sushi said he would add it if it's signed by 1000 ppl



Akuma No Ketsueki Stage 1 (Akuma1) Kit


Akuma1:

No requirements.
(Passive) Blood Pool: A numeric storage of RC/Blood, with a maximum of 4.
A: A wing smack that knocks targets back a medium distance while dazing them.
1s CD
1 damage
0.4s of knockback
2s of daze
S1: Lunges a long distance and slashes wings, gaining Blood.
2s CD
1 damage
+1 Blood on hit
S2: Has 2 variations.
Blood Beam, used upon tapping, fires a beam of blood that heals allies and damages enemies. Hitting an enemy gives Blood.
2s CD
On enemies, 1 damage and +1 Blood
On allies, 5% HP Heal and -1 Blood
Blood Burst, when holding S2, unleashes an explosion of blood. Consuming all ‘Blood Pool’, healing oneself and allies, and damaging enemies.
2s CD
On enemies, 1.5 damage
On self and allies, 5% HP Heal multiplied by Blood Pool consumed. Max 20% HP healed per person.
S3: Plummet to the ground causing a quaking shockwave that knocks targets back and dazes them.
6s CD
1.5 damage
1s of knockup
2s of daze
SB: Consume blood to propel yourself upwards.
-1 Blood
0s CD, 4s CD if out of blood.

AkumaK1:

Requirements: 1000 levels, 10M RC.
(Passive) Blood Pool: A numeric storage of Blood, with a maximum of 4.
A: A powerful flap of your wings, sending a gust-like attack of RC that knocks up targets and applies daze.
1s CD
1.25 damage
0.5s of knockup
2s of daze
S1: Lunges a long distance and slashes wings, gaining Blood.
2s CD
1.2 damage
+2 Blood
S2: Fire a powerful Blood Beam, but holding S2 will repeatedly spray the beam with reduced power.
3s CD
First Beam:
On enemies, 1 light damage and +1 blood. If the target is dazed, deals 0.2s of knockback.
On allies, heals 5% HP
Consecutive Beams:
-0.2 Blood
On enemies, 0.2 light damage and +0.2 blood.
On allies, heals 1% HP
S3: Blood Burst, unleashes a large explosion of blood. Consuming all ‘Blood Pool’, healing oneself and allies, and damaging enemies. Can be delayed and canceled when holding S2.
2s CD
On enemies, 1.5 damage, 1s of knockback, and 2s of daze.
On self and allies, 5% HP Heal multiplied by Blood Pool consumed. Max 20% HP healed per person.
SB: Leap into the air and swirl RC around and absorb it from enemies, adding it to your Blood Pool.
8s CD
10 ticks over 1s
On enemies, 0.15 damage, +0.2 Blood, and heals yourself for 1% hp on hit.
On allies, heals them by 1% hp at the cost of 0.2 blood.