We kick off 2018 by going back to a game (and a series) we've looked at before: Double Dragon. How do the versions on Nintendo and SEGA's 8-bit handhelds hold up? Let's take a look. Game Boy footage captured on a PAL Gamecube running the Game Boy Interface using RGB SCART out to a Framemeister. Game Gear footage captured using a US Game Gear with the GGTV mod running RGB SCART to a Framemeister.
Ad-free thanks to viewers like you on Patreon: / samenamedifferentgame
Title cards by S.K. Bennett: / finalfightguy
SNDG logo by Devin Rogers: http://behance.net/devinrogers
Opening theme by White, Wrench, Conservatory http://whitewrenchconservatory.bandca...
Box art courtesy http://mobygames.com and http://thecoverproject.net
Matt Leone's interview with Yoshihisa Kishimoto: https://www.polygon.com/2012/10/12/34...