3ds Max offers an awesome set of features for rendering several sets of a scene, such as various combinations of cameras, scene states and render presets, with overrides for output sizes and timeline settings. This is called Batch Rendering.
Once setup, these Batch Renders can then be triggered every time you have changed something in the scene, they can also be saved to a Command Line ".bat" File to be fired up later in the day (lunch break or else), and they can also be sent to your Render Farm.
Whether you never heard of that feature, or that you use it often enough, or maybe that you gave it an unsuccessful try; this tutorial is for you. From setting up batch renders to configuring the system environment for command line batch rendering, everything's covered.