Part of a quick design sketch exploring a fictional game console interface inspired by 90s hardware and brutalist aesthetics.
This isn't a polished production-ready system, but a "speedrun" challenge to see how far a concept could be pushed in a single afternoon. The goal was to capture that tactile, industrial feel of old cartridge-based systems using modern Figma workflows.
Tools
Figma (UI/UX Design)
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I'm a UI/UX Designer and Developer based in Bologna,Italy. I specialize in building complex design systems and experimental interfaces.
💼 Portfolio & Work: / vladyyakovenko
📷 Instagram: / polyterative
#Figma #UIDesign #SpeedDesign #RetroUI #Brutalism #GameUI #UXDesign #Timelapse #DesignProcess