Unity camera follow player tutorial where we look at a simple way to do camera follow for our player. We try a slightly more advanced method where we use a c# script to control our camera follow and player movement. We then look at how we can restrict our camera bounds to our background or map within our unity project. We explore how you can use this in unity 3d as well as follow the player in the 3rd person view. We look at how you can do camera follow smoothing for unity 2d camera follow movement for platformers. We look at camera follow player rotation and position being kept static. Also look at camera bounds so our camera does not go off screen.
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