I Accidentally Found Something Huge in Unreal Engine 5

Опубликовано: 18 Сентябрь 2026
на канале: Denizcan Gok
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Can a single flat plane in Unreal Engine 5 create displacement-like depth that reacts to Lumen and multiple dynamic lights? While investigating Parallax Occlusion Mapping (POM) and Pixel Depth Offset, I modified part of the engine source and discovered an unexpected real-time lighting result. In this experiment, I compare it with standard POM, inspect the geometry in Wireframe Mode, rotate the Directional Light, add Spotlights and Point Lights, and test how the effect responds to different Lumen scalability settings. This is not part of the current Implicit Heightfield Projection(IHP) plugin, but it could become the foundation of IHP Plus. If you understand Unreal Engine materials and rendering, tell me: am I exaggerating, or is this actually huge?

00:00 An Unexpected Unreal Engine Discovery
00:34 Parallax Occlusion Mapping Limitations
01:37 Standard POM Demonstration
02:44 Revealing the Discovery
03:02 Lumen-Compatible Surface Depth
03:38 Directional Light Test
05:06 Dynamic Shadow Behavior
05:21 Lumen Scalability Test
05:46 Spotlight Test
06:39 Multiple Dynamic Lights
07:07 POM Lighting Comparison
07:40 Could This Become IHP Plus?
08:03 Final Thoughts

#UnrealEngine5 #Lumen #GameDevelopment