Technical Sound Design Showcase - Prototype [Unity + Wwise]

Опубликовано: 17 Июнь 2026
на канале: Kirill Kazanov
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Project Overview:
This is my personal prototype, "Silent Descent", developed in Unity from the ground up. In this project, I acted as both the Sound Designer and the Technical Audio Integrator.

Technical Implementation:
Prototype Development: Built the scene in Unity, including movement logic and object interaction from scratch.
Wwise Integration: Complete setup of the Wwise audio engine and its seamless connection with Unity.
C# Scripting: Wrote custom scripts to trigger Audio Events, manage RTPCs, and handle State/Switch transitions.
Sonic Perspective System: Implemented a dynamic 3-layer ambient system (Ground / Air / Sky layers) that adapts based on the camera's distance from objects.

🔊 Audio Design Solutions:
System Adaptivity: Spaceship engine sounds change dynamically via RTPCs based on velocity and engine load.
Spatial Audio: Configured 3D attenuation, custom falloff curves, and Reverb Zones to contrast the vastness of deep space with cramped interior corridors.
SFX Design: Created unique assets for UI, environmental cues, and mechanical ship components.

💻 Tech Stack:
Engine: Unity
Middleware: Wwise
DAW: Ableton Live
#GameAudio #SoundDesign #Wwise #Unity3D #TechnicalSoundDesign #GameDev