Today we take a look at the new 'rudimentary' matchmaking system that Bandai Namco have forced up us with the release of Dark Souls Remastered.
I am not sure what their intentions were originally: whether they were trying to protect newcomers from veteran invaders with bully hand axes and maxed out pyromancy or they just wanted to screw with the 'genuine good guy's co-op policies - they surely did both.
With the system as is getting a random unique weapon drop (from say a Black Knight) or picking an already infused weapon (from say a mimic) will permanently boost your 'weapon level' - a new modifier that is used to calculate the invasion/co-op brackets... effectively making it a lot harder for you to meet other players online.
With the addition of this unnecessary one extra new hot spicy fresh modifier, invasions with the gear difference become a bit harder to get, but the co-op aspect of Dark Souls suffers the most - because most of the good starter weapons (Drake Sword, Astora Straight Sword etc) are now considered unique - thus limiting your options for finding a co-op bro.
How do you like these changes? Do you think it was worth it?
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