An implementation of a homing missile in Godot 3.2.
This is part of my "Godog Fight" game creation series.
The next one is going to be the one where we connect all the pieces to the final game.
The code for this iteration of the project which will be the final project setup is on my GitHub: https://github.com/IndieQuest/GodogFi...
0:00 Introduction
0:20 New setup
1:59 Missile implementation
6:38 Creating a test environment
9:35 Showcases
10:50 Summary