3ds Max Morph animations exported to Unity with MegaFiers

Опубликовано: 08 Июнь 2026
на канале: Chris West
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https://assetstore.unity.com/packages...
This video shows a fully animated morphed object being exported to Unity via the MegaFiers custom exporter and mesh deformation system. All the morph channels and data is exported as well as the animation of the morph data, so now you can do your lip syncing etc in max and move it over to Unity with a couple of clicks.

MegaFiers is a complete mesh modifier/deformation system for Unity, inspired by the Max system of stackable modifiers such as bend, twist, taper, morph, available now in the Unity Asset store.