Let's Build the RPG! - 11 - Unreal Engine 5 Modeling Tools Beginner Tutorial

Опубликовано: 12 Октябрь 2024
на канале: NumenBrothers
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In this episode we use Unreal Engine 5 modeling mode to break apart a static mesh asset of a bridge, allowing us to assign different materials to different parts of the asset. We also use the modeling mode to update the pivot point for all pieces of the mesh. Then we finish putting together the bridge in our scene and sculpt/paint paths in our garden.

Link to spreadsheet of all meshes and materials used so far in this series (as of episode 11):
https://docs.google.com/spreadsheets/...

00:00 Intro
00:17 Today's Goals and Key Concepts
01:31 Prepping for episode and downloading assets from Quixel Bridge
02:10 Positioning and preparing bridge asset
03:10 Issues with the bridge asset
04:35 Modeling tools / modeling mode
05:08 Plane cut railings from bridge into separate assets
07:44 Positioning new bridge pieces
08:38 Changing the materials and tiling on our bridge pieces
10:06 Repositioning meshes to overlap properly, using a point light to solve the edge problem
11:10 Adjusting Pivot Point for all three meshes in modeling mode
11:48 Plane cut the corners of the bridge
13:15 Setting up new corners of the bridge
15:53 Setting up bridge stairs
17:19 Setting up wall sides (facade) of stairs and bridge
19:00 Setting up wall underbelly of bridge
23:15 Sculpting out paths in garden earth quadrant
26:09 Painting pebbles across our paths via foliage painting
29:32 Testing FPS with 11 thousand pebble foliage mesh assets and removing shadows
30:50 Lining garden paths with small rock foliage
34:42 Creating paths in water quadrant
37:31 Detailed Stats and GPU stats to troubleshoot performance FPS drop
39:30 Conclusion and preview of next episode


New episode released every Saturday morning!


Direct References

Modeling Mode:
https://www.unrealengine.com/en-US/te...

Short Tutorial on Modeling Mode:
   • Getting started with in-editor modeli...  
Comprehensive Tutorial:
   • Unreal Engine 5 Beginner Modeling Tut...  


General References

Quixel Bridge: https://quixel.com/bridge (comes automatically with UE5)
Megascans: https://quixel.com/megascans

What's the relationship between Quixel Bridge and Megascans?
Bridge is basically the tool for bringing it into UE5, Megascans is the library.

Official documentation on Foliage:
https://docs.unrealengine.com/4.27/en...

Official documentation on performance:
https://docs.unrealengine.com/4.27/en...
We will continue to cover performance in many episodes. The implications of performance (and the goal of improving performance without sacrificing the quality of the experience) is universal across many aspects of a game.

Stats:
https://docs.unrealengine.com/4.26/en...




Music used this episode:

The Dream – Next Route
Intense – Peyruis
Promises – ROFEU
Discovery – JayJen & ASHUTOSH
Frontline – Jay Someday
Fluffy – Smith the Mister
Sparkle – JayJen
Memories of Spring – Tokyo Music Walker
Voyage – Atch
A Journey Through The Universe – Lesion X
New Day – Tokyo Music Walker
Hope – ROFEU
Places – Atch
CIRCLES - tubebackr