In this video, we dive deep into what Decals are in Unreal Engine 5.6 and how they work! Learn how to turn regular textures into surface projections to add realism to your levels: dirt, leaks, blood splatters, bullet holes, or cracks.
We will create a proper Decal material with transparency support (Deferred Decal, Translucent blend mode), understand alpha channels, and set up tiling and offset via parameters. We'll also dive into Blueprints: teaching the character to dynamically spawn decals on mouse click using Line Trace, utilizing the 'Spawn Decal at Location' and 'Spawn Decal Attached' nodes (so the decal moves with physical objects).
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