Polyhaven textures test in Houdini Solaris context using Karma XPU and Redshift. Composited in aftereffects to compensate colours between the 2 render engines.
HDR: https://polyhaven.com/a/abandoned_tan...
Textures:
1. https://polyhaven.com/a/rock_wall_10
2. https://polyhaven.com/a/rock_wall_09
3. https://polyhaven.com/a/rock_wall_06
4. https://polyhaven.com/a/mossy_cobbles...
5. https://polyhaven.com/a/burned_ground_01
6. https://polyhaven.com/a/wood_floor_deck
7. https://polyhaven.com/a/concrete_debris
8. https://polyhaven.com/a/bark_brown_02
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