Fabio Silva's new FX For Games workshop -- http://bit.ly/2yLIlFn
In this course, students learn the fundamental workflows and approaches to creating a wide range of dynamic effects for real-time game environments. Students will learn essential methods for efficiency and optimization of visual effects to be used in a video game. It will feature different types of effects for different markets. For example first-person shooters, 3d action games, MOBAs, phone games, etc.
Class Format:
Length: 8 Weeks
Lectures: Pre-Recorded Lectures each week
Assignment: Deadlines each week
Feedback: Individually recorded
Live Q&As: Once a week
*For classes with less than 6 students feedback may be provided during the live Q&A session.
Should anyone have any questions regarding registration or portfolio review requests, please contact the CGMA Admissions department here: [email protected] or call by phone at (818) – 561 – 9542.
Learn More: https://www.cgmasteracademy.com/