After dumping around 40 hours into Destruction AllStars, I decided to rank the characters based upon how powerful I feel they are. Now they have announced that they will be adding balance changes throughout the life of the game and new characters/modes/locations etc. But as of right now this is where I feel all of the characters stand.
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Angelo Avello:
Car Breaker: The radar dish atop “Number One” can be used to track an opponent’s vehicle, allowing Angelo to chase it down with increases to speed and damage.
Hero Breaker: Angelo’s suit contains flashbulbs (because of course it does) that can be used to disorient opponents by limiting their vision and hearing in his proximity.
BlueFang:
Car Breaker: The sawblades on “Shredder” will cut through literally anything — including the arena floor, which results in a loss of speed.
Hero Breaker: Anyone trying to barge BlueFang will instead be knocked down themselves.
Boxtop:
Car Breaker: Deploys a drone which drops parcels filled with fireworks onto opponents, dealing damage.
Hero Breaker: Drops parcels to knock down opponents who are on foot.
Fuego:
Car Breaker: “Cerberus” becomes surrounded by fire, dealing extra damage at close range.
Hero Breaker: Leaves a trail of fire in his wake while running that will damage other opponents on the ground.
Genesis:
Car Breaker: “Callisto” is the fastest vehicle in the line-up, and deals heavy damage when hitting an opponent at top speed. (However, hitting a wall will cause “Callisto” to take that damage!)
Hero Breaker: Genesis’s Breaker allows her to run at her maximum speed, far outpacing her opponents.
Hana:
Car Breaker: An indestructible blade cuts an opponent vehicle in half after a head-on ram.
Hero Breaker: Barging an opponent results in a one-hit K.O.
Harmony:
Car Breaker: Speakers mounted on the roof of “CRASHendo” emit a supersonic shockwave blast, which can insta-wreck an opponent’s vehicle if it throws them into a wall.
Hero Breaker: Barging causes Harmony to emit a supersonic blast, allowing for increased attack distance.
Jian:
Car Breaker: Deploys retractable spikes all over the car’s shell for a few seconds at a time to keep rammers at bay.
Hero Breaker: Drops proximity mines around the arena that knock runners down and damage cars.
Lupita:
Car Breaker: “Wildfire” leaves behind a trail of fire in its wake, damaging any heroes or vehicles that pass through it.
Hero Breaker: Lupita leaves behind the same fire trail as “Wildfire” when running, with identical effects.
Muna:
Car Breaker: Magnetically attracts scrap metal from the arena floor to form damage-reducing armour around the car.
Hero Breaker: Activates nearby traps to create obstacles for other vehicles. Muna will gain bonus points whenever an opponent hits an obstruction she created.
Ratu:
Car Breaker: “Barong” builds up a charge by damaging enemies. Once fully charged, it deploys a heavy-damage radial blast.
Hero Breaker: Radiates a concussion blast which blasts vehicles and barges running opponents.
Sgt. Rescue:
Car Breaker: Deploys thick smoke to hinder opponents’ vision.
Hero Breaker: Same as the Car Breaker on “Smoke Commander”.
Shyft:
Car Breaker: Becomes invisible and cloaked to opponents’ radars. A slight shimmer remains to give others a fighting chance of spotting him.
Hero Breaker: Same as the Car Breaker on “Cypher”.
Tw!nkleR1ot:
Car Breaker: “Mr. Sparkles” grows angrier with each hit, putting up bumpers and dealing increasing damage every time.
Hero Breaker: Allows her to barge repeatedly with no cool-down time.
Ultimo Barricado:
Car Breaker: Front-end shields provide increased protection from and damage to opponents. The back end of the vehicle remains comparatively vulnerable, however.
Hero Breaker: Ultimo Barricado becomes completely invulnerable to opponents’ cars and barges while his Breaker is active.
Xander:
Car Breaker: Marks a single opponent’s vehicle to receive extra damage from “Xero”. The opponent is alerted to this, giving them a chance to evade.
Hero Breaker: Uniquely, Xander has access to two complementary abilities. He can use his radar to see through walls, and can drop traps while running to knock over opponents.
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