[UE4]Gliding tutorial || Inspired by Breath of the Wild's Paraglider

Опубликовано: 05 Март 2026
на канале: UnrealCG
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Hello everyone in this video I will show you how to make a paraglider inspired by Breath of the Wild in Unreal Engine 4. This 100% blueprint.I always wanted to make a glider in unreal engine.
In this video we first make a paraglider actor.Then attach the actor to a component by using attach to component.Then make it only spawn at a minimum height from the ground using line trace.Then change the default gravity scale and air control in the character movement component for gliding.The we use lauch character node to add a bit of z velocity and the we optimize it with a call timer by function.
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