1:36 Skip the Introduction to Lesson 17.4.
3:50 Skip to adding 3D text to represent the target time.
11:10 Skip to the development of the function that calculates time.
There is no Challenge Program for Lesson 17.4
Lesson 17.3, 17.4, and 17.5 follow the development of a small but fully featured interactive game in Alice. The game creates the visual representation of a stop watch onto the screen, then challenges the user to stop the clock at the appropriate time. The target for the stopwatch is randomized so the game is different each time. To develop this game, the programmer has to use a variety of events and event handlers (such as a While the World is Running event for the counter and a keyboard event handler for the stop watch). When this series is completed, users will have a fully developed game along with the ability to program a legitimate stop watch with a start, stop, and reset button.
This is an introductory series of Alice Tutorials. This course, from start to finish, is designed to help someone who has never programmed before learn the basics of coding. Alice is appropriate for all age levels and is taught to new programmers usually from about Junior High School, although there are concepts and features that can be entertaining to even skilled programmers. As this series continues, we examine more advanced Alice techniques, functions, and methods.
You can download a copy of Alice 2.4.2 from http://www.alice.org.
This series was based on a lack of step by step tutorials available at this point. While good tutorials do exist, they are spread across multiple channels and often times don't have a step-by-step learning process. Following this series of videos should provide solid examples and explanations from very basic to more advanced concepts.