COMP4300 - Game Programming - Lecture 04 - Assignment 1

Опубликовано: 16 Июль 2026
на канале: Dave Churchill
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00:00 - Introduction
01:20 - Submission Instructions
05:15 - Assignment File Structure
07:49 - Solution Demo
11:00 - Program Specification
17:15 - Configuration File
23:27 - Assignment Hints
28:03 - Assignment Code
47:43 - Environment Setup (SFML Version)
50:05 - Linux Instructions
52:15 - Linux Demo (make + makefile)
57:38 - Mac Instructions
1:01:14 - Windows Instructions

Memorial University - Computer Science 4300 - Fall 2023
Intro to Game Programming
Professor: David Churchill - http://www.cs.mun.ca/~dchurchill/

This is a course for students interested in learning the fundamentals of game programming and game engine architecture. Topics include an introduction to: vector math for games, rendering, animation, and artificial intelligence, collision detection, game physics, and user-interfaces. Students will be writing fully functional games using an ECS (Entities, Components, Systems) architecture, using the C++ programming language and the SFML graphics library.

Course Assignments / Files will not be released publicly