HOW TO CREATE YOUR OWN CHEAT FOR ANY GAME?

Опубликовано: 20 Июнь 2026
на канале: andrewfeed
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Want to learn how game cheats are created? In this video, I continue my overview of the reverse engineering and software development course, which contains over 70 videos and over 25 hours of detailed guides. From internal and DMA cheats to protecting software from hacks and cracks, it has everything for beginners and experienced developers. In this overview, we'll cover most of the course so far, covering the practical use of tools such as IDA, Cheat Engine, x64dbg, and ReClass, as well as writing internal, external, and DMA software in C++. These skills will be useful when developing any type of software, whether it's a simple external driver or a full-fledged project using a DMA card and CMOX.

After completing this reverse engineering course, you'll learn how to create your own cheat from scratch for any game. You can learn more about the course content by following the links below.

Part 1 Review    • КАК СДЕЛАТЬ СВОЙ ЧИТ С НУЛЯ?  

tg: https://t.me/andrewfeed1
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Course Playlist:    • КАК СДЕЛАТЬ СВОЙ ЧИТ С НУЛЯ НА ЛЮБУЮ ИГРУ ...  
Course Outline: https://docs.google.com/document/d/1s...

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0:00 How are cheats made? How to make your own cheat from scratch?
0:14 All videos on reverse engineering and software development
0:38 Developing an ESP cheat, searching for an Entity List, player structures, and a local player
0:50 A visual approach to searching for a View Matrix in C++ and ImGui
0:57 Writing a vector AIM (Vector) in C++: changing the rotation angle
1:10 Implementing magic bullets/piercing attacks with a check for player command. Inline Hooking/Code Injection
1:24 Implementing Items ESP, highlighting items and loot on the map
1:31 External radar + displaying entities on the in-game minimap
1:41 Implementing Triggerbot (autoshot) External via C++ & inline asm
1:55 Implementing a Kaspersky mod (passing through walls)
1:59 Implementing a dynamically scalable HP bar + working with its color
2:08 What is a .pdb file? Working with .pdb files
2:20 Implementing Silent AIM in C++
2:34 Writing a Fly-hack via an external controller
2:40 ImGui customization: adding a font, Cyrillic support, font integration into the binary
2:48 Implementing displaying images of players' current weapons (or items) via ImGui
2:51 Implementing internal ESP and triggerbot
2:57 Fixing mouse controls in the ImGui menu by calling functions from the import table
3:07 Implementing Internal vector AIM + smooth
3:17 Different ways to find addresses related to recoil and disabling it
3:26 Implementing internal walls-shoot
3:35 Everything you need to know about DMA cards
3:41 Using Cheat Engine/ReClass via a DMA card
3:57 Implementing a radar via a DMA card
4:04 What is a Fuser, when is it needed, and how can you get by without it? without it
4:12 Implementing ESP for a DMA card, query optimization
4:23 Implementing AIM via KMBox and a DMA card
4:38 Compiling Cheat Engine, bypassing detection in FH5
4:44 Cheat on PascalABC.NET
4:55 Introduction to protecting software from reverse engineering
5:03 Binding software to HWID (binding to hardware): theory + implementation
5:10 Generating SDK using Dumper, finding GWorld, GObjects, GNames
5:20 Finding ViewMatrix (ViewProjectionMatrix) visually (static/via pointer chain) UE4, UE5
5:29 STALKER 2 UE5: Disabling recoil, infinite ammo, infinite weapon durability (bullet anti-jam), signature scanner, searching for Entity List, entity positions, class hierarchy in Unreal Engine, ESP implementation, View Matrix + 3D Box search, working with the GNames offset and the FNamePool structure to retrieve object names
5:56 Course Reviews
6:02 Conclusion

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