FREE UE5 Pause Menu Project- works with gamepad(-zip file link in description). can migrate widget.

Опубликовано: 05 Июнь 2026
на канале: THASPECIALGAMER ⭐
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#ue5 #gamedev #unrealengine #xbox #playstation

939.3 mb zip file size.

https://drive.google.com/file/d/1CnmQ...

fyi to ue5 game developers that can't figure out basic gamepad pause menu navigation since it's super difficult to many people..here's something you might find useful. this is what I came up with after years of research and studying videos for hours and hours throughout the internet. it might not be the best but can be improved if implemented. this is for anyone looking for a solution. I learned how to make this mostly from this video in the link after trying other methods it worked best.

   • Unreal Engine 4 UMG Using a Gamepad - new ...  

I made this project to work with Xbox gamepad and it will work with others too . you could easily edit it. gamepad special right(start button) is setup to pause the game. to resume the game after you pause it you press gamepad face button bottom(A) on the Xbox gamepad or (X) if it's a playstation controller. (A) button is also to make your selection. up and down on the left joystick is setup to navigate the menu. there's options to resume or quit game and buttons can be duplicated and added to the buttonindex which is an integer variable I created. figuring out how to edit the colors is the part I'm not good at but I can figure out how if I load up a project with the pausemenu widget I created that i put in the level blueprint. if you load up this project it should work like it does on the video as is already. Adding the variables type(key) was important to make this project work with wasinputkeydown node that you have to get from player controller. I chose what the value of the key variable is for button press on a gamepad. You can see in the blueprints if you copy the pausemenu widget you might notice. Some variables had to be made instance editable also. You must unzip the zip file and open project uasset with ue5. I don’t think it will work with ue4 since I made it using ue5. you can migrate the pausemenu widget which is named"playermenu" into other projects from this project. that's an easy way to put it in all of your projects that you choose. Maybe you could learn a few things from this project's widget blueprint. after you extract all of zip file the file thirdpersonpausemenu.uproject is the file of the project to open. you can find the widget in the widgets folder.

I forgot that you should add in the playermenu widget set game to paused check it true on event initialized it should fix everything.