Cyberpunk 2077 - How to Unlock Max Skill Tree using Cyber Engine Tweaks (2026 Tested)

Опубликовано: 27 Март 2026
на канале: DMSJ Gaming
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How to unlock maximum skill tree using Cyber Engine Tweaks. In Cyberpunk 2077, Headhunter, Netrunner, Shinobi, Solo, and Engineer are the five core skill trees that level up through specific in-game actions, unlocking perks and buffs tied to playstyles, with Headhunter for stealth/precision (headshots), Netrunner for hacking/quickhacks, Shinobi for agile melee (blades/mantis blades), Solo for direct combat (shotguns/blunt/Gorilla Arms), and Engineer for tech/crafting (tech weapons/grenades/gadgets). This commands also works with Phantom Liberty DLC (version 2.3+)

My Cyberpunk Cyber Engine Tweaks Video Collection 👇

How to install Cyber Engine Tweaks
   • How to Install Cyber Engine Tweaks for Cyb...  

How to Add More Attribute and Perk points:
   • Cyberpunk 2077 - How to add More ATTRIBUTE...  

How to Add More Eddies:
   • Cyberpunk 2077 - How to Add More Money (Cy...  

How to Level Up Manually:
   • Cyberpunk 2077 - How to Level Up Manually ...  

How to add More Relic Points
   • Cyberpunk 2077 - How to add More RELIC POI...  

How to add More Street Creds
   • Cyberpunk 2077 - How to add More STREET CR...  

How to add more Crafting Components:
   • Cyberpunk 2077 - How to add more Crafting ...  

How to add More QuickHack Components:
   • Cyberpunk 2077 - How to add More QuickHack...  

CET Commands shown in the video 👇

Skill Progression: Headhunter: (Adjust the level number(30 in this case) as you which)
ProfType = gamedataProficiencyType.CoolSkill; DS = PlayerDevelopmentSystem.GetInstance(Game.GetPlayer()):GetDevelopmentData(Game.GetPlayer()); DS:SetLevel(ProfType, 30, telemetryLevelGainReason.Gameplay)

Skill Progression: Netrunner: (Adjust the level number(30 in this case) as you which)
ProfType = gamedataProficiencyType.IntelligenceSkill; DS = PlayerDevelopmentSystem.GetInstance(Game.GetPlayer()):GetDevelopmentData(Game.GetPlayer()); DS:SetLevel(ProfType, 30, telemetryLevelGainReason.Gameplay)

Skill Progression: Shinobi: (Adjust the level number(30 in this case) as you which)
ProfType = gamedataProficiencyType.ReflexesSkill; DS = PlayerDevelopmentSystem.GetInstance(Game.GetPlayer()):GetDevelopmentData(Game.GetPlayer()); DS:SetLevel(ProfType, 30, telemetryLevelGainReason.Gameplay)

Skill Progression: Solo: (Adjust the level number(30 in this case) as you which)
ProfType = gamedataProficiencyType.StrengthSkill; DS = PlayerDevelopmentSystem.GetInstance(Game.GetPlayer()):GetDevelopmentData(Game.GetPlayer()); DS:SetLevel(ProfType, 30, telemetryLevelGainReason.Gameplay)

Skill Progression: Engineer: (Adjust the level number(30 in this case) as you which)
ProfType = gamedataProficiencyType.TechnicalAbilitySkill; DS = PlayerDevelopmentSystem.GetInstance(Game.GetPlayer()):GetDevelopmentData(Game.GetPlayer()); DS:SetLevel(ProfType, 30, telemetryLevelGainReason.Gameplay)

Chapters
0:00 Intro
0:34 Core Skill Trees
1:12 How to Naturally Increase Skills
2:46 Perks You Receive for Skill Upgrades
3:53 How to Increase Skills Using CET (PC only)
7:09 Information on my other CET Videos
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