Designpatterns in Unity - Singleton 04

Опубликовано: 28 Сентябрь 2024
на канале: Sqrly Code
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04: Singleton - Implementation
If you want to dive deeper into the topic you'll get a discount on my Udemy Designpattern Course with this link: https://goo.gl/HLxaNM

Also you can find a great resource on Designpatterns right here: http://gameprogrammingpatterns.com/co...

If you already possess a fundamental understanding of C# and the Unity Engine and want to improve your coding skills further, then this course is for you.

The Ultimate Guide to Unity Designpatterns introduces you to best practice solutions for common problems in gameprogramming. You will discover how you can improve the quality of your code by using these important Designpatterns, which are specifically adapted to make use of the unique features of the Unityengine.


In this course you will:

Implement best practice Solutions to common problems in gameprogramming

Discover the Singleton - Designpattern
- Structure your game more elegantly

Discover the ObjectPool - Designpattern
- Improve the performance of your game

Discover the Command-Designpattern
- Implement a history of player-actions with an Undo-Functionality
- Queue Actions of a player, so they are executed one after another

Discover the Flyweight - Designpattern
- Improve your game's data-structure by using ScriptableObjects
- Reduce the RAM-Usage of your game


Become a better Programmer, now!
I'll meet you inside the course: https://goo.gl/HLxaNM

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