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We add a new base module script to handle the base damage and toggle a game over state.
TIMESTAMPS
(Rough)
0:00 Intro
0:47 Correcting Animation Script
3:51 Adding Base Module
4:59 Billboard Gui
9:20 Base Module
17:10 Dealing Damage
23:00 Triggering Game Over
26:05 Testing
27:20 Outro
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