It seems clear how tests and checks work in D&D, WTM, Call of Cthulhu, Cyberpunk... and in any RPG for that matter! Even in the mysterious PBTA, they seem to work almost the same way :)
But it's not that simple! Today, let's talk about who, why, and how we actually test when overcoming certain obstacles in role-playing games.
The channel has a Boost channel, and if you'd like, you can support it there and find a fairly large collection of additional materials:
https://boosty.to/zior
If you're interested in recordings of my games, you can find them here: / @requestforquestactualpla-yp2sm
0:00 Obstacles as the Foundation of Any Plot
2:22 Three Types of Challenges
3:53 Character Skills Test
14:37 Player Ingenuity Test
24:14 Choice Test
35:23 Conclusion
On VK, I post homerules for the Old World of Darkness and other stuff: https://vk.com/public210959920
And here's a Telegram with roleplaying art from a neural network: https://t.me/NeuroDND
#TabletopRolePlayingGames #RPGs #WorldofDarkness