In this video, we use logic gates in the Modular Gameplay Framework (MGF) to combine multiple inputs into a single output.
We set up:
Button and lever inputs
A logic gate to evaluate input state
A door that responds to the logic gate output
We also expand the system from 2 inputs to 4 inputs to demonstrate how MGF scales.
⚠️ Note:
If you do not see the "Required Inputs" setting on the logic gate, open the Logic Gate Blueprint and enable "Instance Editable" on that variable, then compile.
This will be fixed in the next update.
This system allows you to build more advanced gameplay mechanics such as multi-switch puzzles and conditional interactions.
Previous video: Creating Interactions in MGF
Next video: Sequence System (ordered inputs)
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