Steps I've covered in this tutorial are the following:
1. Use Blender as a video editor. Extract the frames you want.
2. Import the pictures in gimp. Set up Grid ( Use open as Layers instead of what I've shown here )
3. Resize the pictures. ( You can use an alternate batch image resizer if you know any )
4. Create your tiled image
I've arranged my picture tiles following a sequence like this: from frame 1 to frame 16
1 | 2 | 3 | 4
5 | 6 | 7 | 8
9 | 10 | 11 | 12
13 | 14 | 15 | 16
5. Upload to secondlife or opensim
6. Write your very simple Script. ( I explained in detail in this video ).
7. Tweak the speed if you like.( starting from 1/10 if ( X * Y number of tiles )
Important, please read:
In this tutorial I've created a 4 X 4 tiled texture. But you can create any number of tiles ( like 6 X 6 or 8X8, or 32 X 1 or whatever you like, anything) in your texture. Just write the right number of X and Y tiles in the first part of your script and experiment with animation speed adjustment.
( I've re-written these values in the beginning of the script provided below as global variables for your convenience so that you can easily change the value without damaging the script. :) )
So this is the script below for our 4 X 4 tiled texture, if you are lost.
Youtube has removed the formatting. But a copy paste should work in your situation.
///// Copy below the line --------------------------
integer number_of_X_tiles = 4;
integer number_of_Y_tiles = 4;
integer textured_face = 3;
float animation_speed = 16.0;
default
{
state_entry()
{
integer multiply_XY = number_of_X_tiles * number_of_Y_tiles;
llSetTextureAnim( ANIM_ON|LOOP| PING_PONG,
textured_face ,
number_of_X_tiles ,
number_of_Y_tiles,
0,
multiply_XY, animation_speed );
}
}
////// Copy above this line---------------------
Thanks for watching. :)