-- per tile, in milliseconds
They move around the map now! They won't stop... until you're in their way!
In case you missed it, they don't turn completely around, and the collision detection is a bit off because it has to check the bit in front of the monster to compensate lag online. (Is that how you say that?)
More coming soon with a special annoucement!
Ignore the crappy dynamic shadows and some of the monsters' feet, I've barely started working on them.
Music:
Super Sonic Racing, Suspense from Ace Attorney, Let the Speed Mend It from Sonic and the Secret Rings (I've played too many Sonic games recently for some reason)