Procedural Mesh Unity Tutorial

Опубликовано: 05 Август 2026
на канале: Coding Jedi
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In this tutorial we'll be making mesh procedurally at runtime, We'll be looking into three shapes-
Triangles
Quads
Circles, Pentagons

To do this we'll assign the vertices and triangles of a mesh.
We will be appending the vertex at Mouse Position.

At the end we'll see how we can render both the sides of our mesh!

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-Coding Jedi