Free course from VideoSmile https://cloudlessons.ru/mc/blender-mi...
Telegram channel - t.me/Blenderlands
I covered almost everything new in Blender 4.5.
00:00 Vulkan vs. OpenGL
00:51 Tests
01:38 Free course
02:04 Vulkan-OpenGL comparison
03:37 Other updates
07:23 Thank you
🔧 New Vulkan rendering engine
Accelerated Viewport performance, support for modern GPU features.
🌐 Cycles
Improved adaptive subdivision, normal maps, and lighting.
Support for OSL cameras, improved rendering quality and speed.
🧱 Geometry Nodes
New nodes: Set Normal, CSV/OBJ/VDB imports, nodes for Grease Pencil, and string and file handling.
Improved performance when processing complex geometry.
✍️ Grease Pencil 3.0
New render pass, improved modifiers, nodes, and smoother operation.
SSAA support for anti-aliasing and transparent pixels.
🎨 Interface and UX
Updated asset browser: previews, screenshots, and nested catalogs.
New icons, flexible UI, and improved navigation and display.
Improvements in 3D Viewport, statistics, Snap, and object behavior.
🛠 Modeling and Sculpting
New Boolean solver (Manifold) — more reliable and faster.
Improved work with normals, curves, and Point Clouds. New Snap to Cursor options, UV and mask handling.
🎞 Video Sequencer
Faster, more stable, new Slip tool, HDR preview, transformation and effect improvements.
🎚 Animation and Rigging
Improvements in Pose Mode, Shape Keys, pose copying, and bone handling.
Timeline snapping to keyframes and markers.
🗂 Import/Export
New fast FBX import in C++.
Updates for USD, glTF, SVG, OBJ, OpenEXR, and Collada (deprecated).
Support for ProRes, FFV1, WebP, ACES, and color profiling.
🐍 Python API
Updates to GPU, UI, GeometrySet, Sequencer, and Sculpt APIs.
Support for OCIO, new methods, and more stable integration.
A full summary of updates in Russian from GPT: https://disk.yandex.ru/i/KGEZ6Ii19vRRxA