Create a AAA Main Menu in Unreal Engine 5 (Inspired by Ghost of Tsushima)
In this step-by-step tutorial, Tuf from The Unreal Forge shows you how to create a professional, AAA-quality main menu in Unreal Engine 5, complete with hover animations, custom brush stroke effects, button functionality, and cinematic UI styling—all inspired by the legendary Ghost of Tsushima.
Perfect for indie devs, hobbyists, or Unreal beginners who want to give their game a stunning first impression.
Paragon Character used in the main menu
https://www.fab.com/listings/a4882b5e...
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Timestamps
00:00 - Intro
00:17 - Setting Up the Main Menu Background
02:04 - Creating GameMode and Level Blueprint
03:32 - Setting Up the Main Menu UI Widget
04:10 - Designing Button Layout with Grid & Canvas
05:39 - Ghost of Tsushima Reference?
05:51 - Making Buttons and Text Blocks
09:49 - Adding Main Menu widget to Level Blueprint
12:04 - Creating Hover Animations for Buttons
16:07 - Brush Stroke Image Setup
17:36 - Buttons Alignment Guide
18:21 - Brush Stroke Graph Setup
19:24 - Applying Hover animation to all buttons
23:05 - Hiding Brush Stroke on Game Launch
24:09 - Making Buttons Functional (Start Game + Quit)
25:29 - Final Polish + Adding Comments to Blueprint
26:18 - Button Testing (New Game + Quit Game)
26:42 - Wrap-Up & Next Tutorial Announcement
26:53 - Special Challenge & Bonus Content Tease
Useful Links
Chaos Dataflow: https://ko-fi.com/s/b25fc922d7
Master Material: https://ko-fi.com/s/66b8d717bf
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