#Houdini #Blender #USD #LookDev #MaterialX #JLTools #3DWorkflow #MotionDesign #CGPipeline #KarmaRender #BlenderWorkflow #HoudiniFX #USDWorkflow #3DLookDev
Here’s a quick, practical overview of my Blender to Houdini USD workflow using JL Tools.
In this video, I show how I bring assets from Blender into Houdini using USD, rebuild materials as editable shaders, fix common texture issues, and round-trip everything back to Blender when needed. This is especially useful for look development, material iteration, and collaborating across different DCCs.
We’ll cover:
Importing assets from Blender into Houdini via USD
Rebuilding shaders with MaterialX using JL Tools
Fixing disconnected textures and naming issues
Preview rendering with Karma
Sending the asset back to Blender with lights and materials
Why USD makes cross-DCC workflows faster and more flexible
This approach works not just with Blender, but with any DCC that supports USD, making it a solid foundation for modern lookdev pipelines.
If you’re focused on lookdev, materials, and speeding up iteration between apps, this workflow is a game changer.
JL Tools Store
https://jltools.gumroad.com
JL Tools Documentation
https://legatv.notion.site/JL-Tools-D...
0:00 Intro
1:43 Blender Export / JL Tools Plugin
2:34 USD to Materials / Redshift - MaterialX
4:28 Fixing Texture Tiling
6:28 Quick Lighting Setup
7:38 Export back Blender