#Dogecoin can be used in stores like any other crypto currency. More than 1,400 online and offline stores now accept Dogecoin for #payment. Another early use of the Dogecoin is to send rewards and appreciation for content.
For example, if people like a piece of content, they can send some #Dogecoin to the creator and thank him materially. The #Dogecoin project managed to raise $60 million a year after its introduction in 2014 and this trend continued until 2017, when its value reached $1 billion.
Compared to other crypto currencies, Dogecoin has a high emission rate and by mid-2015, nearly 100 million #Dogecoin had been mined.
The #crypto #currency was developed as an "entertainment currency" by programmer #Billy Marcus, an #IBM member, and #Jackson Palmer, then a member of #Adobe.
Billy Marcus' main goal was to create a #cryptocurrency for entertainment that would have a wider range than Bitcoin and be accessible to more people. It is interesting to note that at the beginning of #Dogecoin, the currency algorithm was developed to randomly reward miners but this algorithm was later modified.
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