An overview of the Outlaws of Alkenstar Adventure Path for Pathfinder 2nd edition to help prospective GMs decide if the campaign is a good fit for them and their players. THERE ARE SPOILERS!
Download the fan-made map of Alkenstar here: / edited_alkenstar_map_to_make_it_more_loref...
00:00:00 Introduction
00:02:00 Awesome Opening!
00:05:00 Nailed the Old West Theme!
00:07:17 The Players Know the Villains
00:09:39 Challenges
00:11:57 An On-Rails Adventure
00:14:11 Player Agency
00:19:55 Inconsistencies Between Lore and Mechanics
00:22:07 Spellcasters in the Mana-Wastes
00:24:13 Bronzetime and Surgetime
00:29:21 Non-Spellcasters vs. Physical Resistances
00:32:54 Bank Heist Plan
00:34:04 The City's Map Sucks
00:34:40 Escorting Gattlebee (Where TF is the Bridge??)
00:42:06 The Mana-Wastes Map is Useless
00:43:09 The Airship
00:52:43 The Claws of Time
00:54:52 What Are The Villains' Plans??
01:03:11 Smog Wraiths
01:05:00 Clockwork Puppeteer
01:07:46 Run a Prologue Session
01:11:35 What AP Should I GM Next?
01:14:42 Close
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