In this Unity tutorial, you’ll learn how to fix FPS camera clipping and add a smooth camera collision system so your camera never goes through walls again.
This is a must-have feature for any first-person shooter game to improve realism and player experience.
In this video, you will learn:
• How to detect walls using raycast or sphere cast
• How to prevent camera clipping in tight spaces
• How to smoothly adjust camera position
• How to build a clean and reusable FPS camera system
This method works for:
• FPS games
• Third-person cameras
• Any 3D Unity project
Unity Version: Works with all recent Unity versions
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