A Unity URP fullscreen shader made with Shader Graph + custom HLSL. It uses the depth and normal textures to generate outlines, then uses the opaque texture to build stylized shadow/hatching.
Inspired by Useless Game Dev: • Moebius-style 3D Rendering | Useless Game Dev
Outline logic adapted from: • Full Screen Outline using Edge Detection -...
Music by penguinmusic
#shaders #gamedevelopment #indiegamedev #unitydev