⭐️ Simple tips for difficult games! Architecture of your game (TIPS) | Unity3D, C#

Опубликовано: 25 Октябрь 2024
на канале: RAYBEL CREATION
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✅ Finally, I returned to my favorite thing, namely my YouTube channel. I hope there are those who are waiting for this. Due to the situation in the country, I was forced to pause. I decided to make the first video after the break on a more generalized topic – the architecture of the project. But since this topic is quite huge and not simple, I decided to make a brief overview of simple and important things. This video is suitable primarily for those who want to start doing a not-so-simple project on their own or perhaps with a team. And you are afraid that there may be difficulties in the process of scaling this project. So take a look at the time codes and determine how relevant this information is for you so as not to waste time.

😇 Ohayo guys, you are in the Raybel universe. On my channel I teach everything that I can myself in the field of computer graphics and game development.

⚠️LINKS:
https://github.com/RaybelGames/Archit...

📝 Time codes:
00:00 Entry
00:39 Intro
00:49 Who is the video for?
01:10 Analysis of a simple game
02:28 Tip 1: ScriptableObject
06:05 Tip 2: Fragmenting large MonoBehavior classes
08:44 Tip 3: From MonoBehavior to Plain C#
10:15 Tip 4: Separate logic and visualization system
10:41 Tip 5: Separate objects
11:50 A little genshin))
12:43 Tip 6: Interfaces and abstract classes
13:55 Tip 7: Allow helper classes
14:38 Tip 8: DontDestroyOnLoad and LoadSceneMode.Additive
15:32 Tip 9: GIT
16:03 Completion


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E-mail: [email protected]
YouTube: Raybel - Synergy CG

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#Architecture #Unity #TIPS