#SurvivalGameTutorial
Welcome to video 60 in this #UE4 #tutorial for developing a survival game. This video is the first of two for developing custom volumetric clouds. In this video, we will create the base material, the color curve, and the atlas map the system will use.
In the next video, we finish out the volumetric clouds by adding phase shifting (aka movement),
Sky Atmosphere: https://docs.unrealengine.com/4.27/en...
00:00 - Intro
01:55 - Volumetric Plugin and Volume Texture
03:32 - Cloud Material - Material Setup
04:51 - Volumetrics
07:48 - Albedo
11:53 - Extinction
12:35 - Emissive Color
16:39 - Cloud Type Part 1
24:50 - Linear Color Curve
29:10 - Curve Atlas
29:50 - Cloud Type Part 2
34:00 - Blending Cloud Type into Color
36:16 - Testing
37:04 - Outro
Assets used in this project: http://bit.ly/SurivalGame
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